Turn on Nvidia Reflex in Naraka: Bladepoint if you're running an older GPU | PC Gamer - allencambactint1987
Turn on Nvidia Reflex in Naraka: Bladepoint if you're running an older GPU

Naraka: Bladepoint is the latest game to off the virtual shelves sporting a selection of Nvidia's technologies. Along with DLSS, it also benefits from Unconditioned reflex, Nvidia's latency busting tech premeditated to give you an advantage in game. As a matter of fact, Nvidia has been practical with developers to get Reflex into plenty of titles, and Naraka: Bladepoint is the 19th game to feature the tech.
But how much difference does it make, and is Automatic a setting you should grow happening? I grabbed the testbed (AMD Ryzen 9 5950X, RTX 3080) and the 360Hz Alienware AW2521H with a mind to determination out. This setup also includes the Logitech Pro Wireless, which plugs guileless into the Alienware monitor to set aside you to measure full system latency.
Measuring latency is a tricky beast, even with the right hardware, as you need an area of the screen to flash after you press a push button so that latency can be measured. Naraka: Bladepoint's main trade is melee battle, and the last time I checked swords don't usually produce an explosion of get off when victimised. Thankfully there is some gunplay to enjoy in the game every bit well, and the spirited's musket produces a wonderfully terminated the top explosion every time you fire it. Indeed we're good.
After a speedy refresher about measuring and using Nvidia Reflex, I jumped into the training grounds. Grabbing the musket and a whole pile of repair chests (which essentially act atomic number 3 ammo as Former Armed Forces as guns are concerned), I set about ascertaining just how more of an impact Reflex can wear a system.
Spoilers: as far as the RTX 3080 is concerned, non much.
For Reflex to really have an impact you motivation to represent GPU bound: at 1080p, the RTX 3080 is quite a happily throwing about finished 200fps at the highest preset. Turning Instinctive reflex along improves latent period past to a lesser degree 4%.
The unchanged isn't true when it comes to the GTX 1660 Superior though, which struggles to maintain 30fps at the highest settings. Present you absolutely are GPU bound, and this is where you'll see the biggest improvement from turn Innate reflex on.
In testing, you're looking at at a 25% improvement to the latency here, and that rises to 30% for going for the Reflex Happening + Boost option. This will max out your GPU utilization, and therefore draw more power, but information technology does help improve latencies that little routine more.
Of course, you're unbelievable to play a competitive Combat Royale at 30fps, even with Reflex on. Dropping down to the very lowest settings at 1080p along the GTX 1660 Tiptop, the framerate jumped up to be more in line with the 3080 at the highest settings—around 200fps. Information technology doesn't flavor anywhere as good, but IT is a a good deal electric sander experience.
Course, the reaction time drops significantly as well, and you'ray look the situation where the benefits of Automatic are diminished once once again—although Reflex Along + Boost does better things here from just over 2% to 7%.
The whole orient of Reflex though is that IT allows you to up the settings patc holding latency reasonably in check. Soh some Medium or symmetric High settings should be possible, while also maintaining a smooth and responsive gaming experience.
So, back to the master question: is Unconditioned reflex a setting you should bout connected if you have an Nvidia art placard? The simple answer is yes, particularly if you'Re sporting a slightly experienced card. It should allow you to go away for slightly better settings, while besides keeping gross system latency low. And punter-looking games that are lul susceptible is plain where it's at.
Source: https://www.pcgamer.com/turn-on-nvidia-reflex-in-naraka-bladepoint-if-youre-running-an-older-gpu/
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